Developing Blog

Nov
09

Better Camera

Some Godot’s user contacted me because they saw some screen captures of the game so they asking me for sharing the code used for move the camera and make it follow tha player’s car. So, here you can find the […]

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Nov
06

The alternative track.

The idea of alternative route was born almost by casually… The second level would differ from the first one for several reason. One of this is the monster had to come from somewhere 😀 . The parallel world could be […]

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Nov
06

Mobile platform.

The platform can be used to transport you from one world to another! Maya viewport image

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Nov
06

Street lamp

Also here I started from a simple geometry in Maya . 3D -coat was my best ally for texturing … For me 3D-Coat is the better software for texturing and retopology. UV were made directly in Maya .. I told […]

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Nov
05

Tombs

Two little tombs… these are a bad omen in this world populated by monsters.    

Nov
05

The Skeletor… and Machete!

The skeletor is a little baby… he doesn’t wants to kill you… he only wants CRUSH you! 😀      

Nov
05

Godot test Trap

A quick test to check the valves trap. Work in progress… Stay tuned!  

Nov
02

The Trap!

The “Valves” trap for Undead Rods is a must… and here below the wireframe view

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Nov
01

The Energy tank

In this world of monsters you burn a lot of energy … Without the Energy the monsters could kill you. Take the tank each time you see it.  

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Oct
25

The Scarecrow

The scarecrow is a character who has to be in a horror landscape.   As usually he wireframe view here below    

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