Developing Blog

img
Oct
22

The Burned Car

I asked to Clelio some junks so for giving a sort of post-apocalyptic look to the city. Here the models he created.   Here below the wireframe view

Oct
17

Game update

Lamberto had to halt a while because a game customization dor a client but Davide and Clelio are still producing great models. Here below one of last creations by Clelio: The GrinCar      

Oct
17

The Church!

Little church modelled in Maya. It was initially made for the hell level but, perhaps, it could be used for the others levels too Here below the wireframe view Whitout textures. Some view for the model construction in Maya.

img
Oct
14

The infernal gate!

Hell’s gate, this may be the bridge between the two dimensions.

img
Oct
13

The fence

A little wooden fence

img
Oct
10

The Horror Tree!!

Another prop for the machine’s hell level.    

img
Oct
07

The Piston Cross…

Here a prop made for the machine’s hell: a level of the game set in another dimension.

Sep
24

The Reaper!

The idea came to me looking back on my life as a teenager … In those time the engines were fueled by mixture of gasoline and oil (2T), and the maximum was to have a “Ape” to not get wet […]

Sep
24

Fun with Godot’s Particles

Here some pyroclastic experiments with Godot’s particle system

Sep
14

Godot HTML5 export templates

Yesterday I dared to compile the Godot’s HTML5 export template. Installing and compiling Emscripten, on may old linux box at home, took many hours and figuring out how to proceed, despite the instructions by Juan, took some other time too. […]

Skip to toolbar