Category: Godot

Dec
30

FFX Runner Undead Rods Mobile Controller

Till now you can already play the game by using the keyboard, a physic steering wheel controller or a wide range of joysticks and joypads. Because each one likes a different way of playing we introduced a new kind of […]

Oct
27

Rig and animation for Skorpio

So, while I’m struggling on catching the bug on player car (well, to tell the truth I’m almost done, but this is another story) Clelio is working on animating the Scorpio car. Here a work in progress capture.

Oct
17

squeezing the bug

We had an insidious bug popping up from time to time that was affecting the player’s car and sometime enemies too. This kind of bug are very hard to fix because comes out totally random with no apparently reason. It […]

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Jul
20

Clelio’s personal blog

Clelio has built up a new website where he logs his work, that is modeling new objects for FFX Runner and other games. The graphic style of  pages is heavily inspired to the good old terminal screens because he loves […]

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Mar
18

Introducing the Robodog

Here a new enemy vehicle from Clelio. The idea for this model has come as a joke while talking on FB and commenting some photos oa a strange “cyber-punk byke”. After a few days Clelio has come with this model […]

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Dec
19

Simple Terrain Shader Tutorial

A couple of weeks ago I wished to try adding terrain tiles to FFX Runner2 by using the sculpt tool in Blender, initially I was intentioned of using some sort of texture splatting (two seamless textures on first UV mixed […]

Dec
10

Foreshore improvement

Improved the shoreline by adding more parameters and a foam when waves hit the foreshore.

Dec
09

Terrain Shader

In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) […]

Dec
04

Weird normal map

Anyone noticed a weird normal map behavior when set by shader material? here two copy of the same model sharing the same normal map with the only exception of how it is assigned to them. There is a directional light,  […]

Dec
02

Caustics with Godot’s shaders

I’ve played a bit with shaders today, what I wished was a water shader that looking not too realistic for using in the game, the result is quite good in my humble opinion, changing the base colors, maybe I could […]

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