Till now you can already play the game by using the keyboard, a physic steering wheel controller or a wide range of joysticks and joypads. Because each one likes a different way of playing we introduced a new kind of […]
So, while I’m struggling on catching the bug on player car (well, to tell the truth I’m almost done, but this is another story) Clelio is working on animating the Scorpio car. Here a work in progress capture.
We had an insidious bug popping up from time to time that was affecting the player’s car and sometime enemies too. This kind of bug are very hard to fix because comes out totally random with no apparently reason. It […]
Clelio has built up a new website where he logs his work, that is modeling new objects for FFX Runner and other games. The graphic style of pages is heavily inspired to the good old terminal screens because he loves […]
Here a new enemy vehicle from Clelio. The idea for this model has come as a joke while talking on FB and commenting some photos oa a strange “cyber-punk byke”. After a few days Clelio has come with this model […]
A couple of weeks ago I wished to try adding terrain tiles to FFX Runner2 by using the sculpt tool in Blender, initially I was intentioned of using some sort of texture splatting (two seamless textures on first UV mixed […]
Improved the shoreline by adding more parameters and a foam when waves hit the foreshore.
In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) […]
Anyone noticed a weird normal map behavior when set by shader material? here two copy of the same model sharing the same normal map with the only exception of how it is assigned to them. There is a directional light, […]
I’ve played a bit with shaders today, what I wished was a water shader that looking not too realistic for using in the game, the result is quite good in my humble opinion, changing the base colors, maybe I could […]
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