Developing Blog

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Oct
12

Demo update: version 0.93

We got some useful feedback from users who played the demo in the last days, here a demo update featuring some of the enhancing required There is some new preferences slider for setting the steering speed and the brake power […]

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Oct
04

Playable Demo Released

We are proud to announce that FFx Runner Undead Rods has its first playable demo. It’s now available to play at itch.io FFX Runner Undead Rods by ffx and here a video clip of a game session

Dec
30

FFX Runner Undead Rods Mobile Controller

Till now you can already play the game by using the keyboard, a physic steering wheel controller or a wide range of joysticks and joypads. Because each one likes a different way of playing we introduced a new kind of […]

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Dec
21

the Lycar is here!

…so, the paint process is over and the result is amazing! Clelio has done a great job. The object you see in the pictures on this page is not a render is the real world model of the Lycar. I […]

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Dec
16

First Color

Clelio just sent me a bunch of photos of the real-world lycar model that was printed last week and that he is in the phase of sanding and of the painting of the first color. Second color tomorrow!

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Dec
14

The laboratory

Have you ever wondered where the car was built? Here some snapshots of the laboratory where it happened. Clelio is working on this set that will be used for the intro. It’s still a work in progress.

Dec
09

A typical working day

Davide is working with Blender on improved version of the player’s car, Lamberto is working with Gimp on the storyboard for the game intro while  Clelio with Maya is modeling one of the background/set of it

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Dec
07

From 3D model to real world

So we managed to print one of the models of the game. Here below you can see the object as it looks just out of the 3D printer. It’s exciting keep it in hands because an object that was existing […]

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Dec
06

FFX Runner Undead Rods hits Gonzaga Comics & Games

On 3th and 4th December there was the first edition of Gonzaga Comics & Games hosted at the Millennial Fair of Gonzaga. Two days dedicated to comics, video games and YouTuber, that was another occasion for testing the game with […]

Oct
27

Rig and animation for Skorpio

So, while I’m struggling on catching the bug on player car (well, to tell the truth I’m almost done, but this is another story) Clelio is working on animating the Scorpio car. Here a work in progress capture.

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