In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) […]
Anyone noticed a weird normal map behavior when set by shader material? here two copy of the same model sharing the same normal map with the only exception of how it is assigned to them. There is a directional light, […]
I’ve played a bit with shaders today, what I wished was a water shader that looking not too realistic for using in the game, the result is quite good in my humble opinion, changing the base colors, maybe I could […]
Ladies and Gentleman, I’m pleased to introduce you… the Jaw!!! and here below, as usual, the wireframe view. This little boy was modelled inside Maya and painted with the “old good” 3D-Coat.
This video shows how we set a path to the enemies. This way enemies will patrolling a zone until the player approaching too much.
Welcome to my dungeon, this is the place where models of the game come to life. I close the door and during night time I stay for hours working alone in front of the computer’s screen. You wouldn’t believe but […]
Generally, when you are modelling objects for a game, one of the priority is to keep the number of polygons as low as possible. The mesh was pretty good but we want to optimize it further. Here above the textured […]
This machine reminds you how dangerous the electricity could be! Here is only a test for now. There will be more coils along the way and you have to drive through them. Model was dome on Maya and texture on […]
In the game there is a directional light for simulating sun light, this is also the light casting the shadows on ground. It happens that when the car runs onto shaded ground, its own shadow become invisible, so, the car […]
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