The idea of alternative route was born almost by casually… The second level would differ from the first one for several reason. One of this is the monster had to come from somewhere 😀 . The parallel world could be a nice solution. We decided to work simultaneously at two different levels. The real city and the evil world of monster machines. Here you can see some images of W.I.P. creation.
Here above and below there are tile models created in Maya.
Another UV setting ARGHHH!
Here a test of overall style for approval, textured in 3D-Coat
Mesh library in Godot Engine.
Setting up the material, collision and texture.
Here a combination of more tiles.