Author: Lamberto

Sep
14

Godot HTML5 export templates

Yesterday I dared to compile the Godot’s HTML5 export template. Installing and compiling Emscripten, on may old linux box at home, took many hours and figuring out how to proceed, despite the instructions by Juan, took some other time too. […]

Sep
14

HTML5 early export test

So, because Juan came out with a revamped HTML5 exporter template we gave a try. On a modern pc initialization time is accetable, game performances are good. Unfurtunatelly there are a plenty of quirks in render: lacks of shadows, rigged […]

Sep
05

Finally first cars models

Davide modelled the player’s car while Clelio made the two enemies ones, the game now starts looking waaay better. On my side, I’m continuing to learn Godot and I wrote a better solid camera script that smoothly follows the player, […]

Aug
31

Car preview

Clelio sent me the preview movie of the first evil car, it looks veeery good!!    

Aug
26

Temporary world

Player’s car controls looks good, also got decent camera behaviour and minimal enemy AI. Now there is a temporary world for testing collisions.

Aug
24

First attempts

Here the first attempts with car’s physic and Godot script language. Naturally models are mere placeholders. It’s a good start.

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Aug
21

The game engine

The first FFX Runner game was made in the first years of the century, at that time we was using Macromedia Director because we were occupied in making CD-Roms for publishers. Macromedia came out with its own 3D engine and […]

Aug
20

Let’s start!

Long time ago we made a 3D web game who became quite famous in that period. The name of such game was FFX Runner. If you search on the tube you will find hundred videos of people playing on it. […]

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