The Burned Car
I asked to Clelio some junks so for giving a sort of post-apocalyptic look to the city. Here the models he created. Here below the wireframe view
I asked to Clelio some junks so for giving a sort of post-apocalyptic look to the city. Here the models he created. Here below the wireframe view
Lamberto had to halt a while because a game customization dor a client but Davide and Clelio are still producing great models. Here below one of last creations by Clelio: The GrinCar
Little church modelled in Maya. It was initially made for the hell level but, perhaps, it could be used for the others levels too Here below the wireframe view Whitout textures. Some view for the model construction in Maya.
Hell’s gate, this may be the bridge between the two dimensions.
Another prop for the machine’s hell level.
Here a prop made for the machine’s hell: a level of the game set in another dimension.
The idea came to me looking back on my life as a teenager … In those time the engines were fueled by mixture of gasoline and oil (2T), and the maximum was to have a “Ape” to not get wet […]
Here some pyroclastic experiments with Godot’s particle system
Yesterday I dared to compile the Godot’s HTML5 export template. Installing and compiling Emscripten, on may old linux box at home, took many hours and figuring out how to proceed, despite the instructions by Juan, took some other time too. […]
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