Yesterday I dared to compile the Godot’s HTML5 export template. Installing and compiling Emscripten, on may old linux box at home, took many hours and figuring out how to proceed, despite the instructions by Juan, took some other time too. […]
So, because Juan came out with a revamped HTML5 exporter template we gave a try. On a modern pc initialization time is accetable, game performances are good. Unfurtunatelly there are a plenty of quirks in render: lacks of shadows, rigged […]
Here the first attempts with car’s physic and Godot script language. Naturally models are mere placeholders. It’s a good start.
The first FFX Runner game was made in the first years of the century, at that time we was using Macromedia Director because we were occupied in making CD-Roms for publishers. Macromedia came out with its own 3D engine and […]
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