Developing Blog

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May
14

Svilupparty 2016

We are just back from the the first day of the Svilupparty 2016, it was an inspiring experience! Tomorrow we’ll be again in Bologna for the second day.   

Mar
19

Work in Progress

This is a quick screen capture of the game at this stage of developing. There is still a lot of work to be done but you can get the idea of we are doing.

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Mar
18

Introducing the Robodog

Here a new enemy vehicle from Clelio. The idea for this model has come as a joke while talking on FB and commenting some photos oa a strange “cyber-punk byke”. After a few days Clelio has come with this model […]

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Feb
19

Level Editing

Despite the lack of news here, the work on Undead Rods is continuing: code writing, modelling, texturing and level design. Here a couple of snapshots showing the editing of a level of the game inside Godot engine.

Feb
13

FFX Runner HD published on itch.io

You may have played this game somewhere in the internet some years ago, it was also known as “Alias Runner” or “On The Run”. It was originally released in 2004 as browser game and become quite popular. Because it was […]

Jan
17

Sgrafègn!

Welcome back and a happy new year everybody! Past the christmas holiday we are back on work on the game, well, to tell the truth we never really stopped. Here the model Clelio produced in this period, it will have […]

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Dec
19

Simple Terrain Shader Tutorial

A couple of weeks ago I wished to try adding terrain tiles to FFX Runner2 by using the sculpt tool in Blender, initially I was intentioned of using some sort of texture splatting (two seamless textures on first UV mixed […]

Dec
18

Animating the Disk!

Animation of the Disk is pretty simple but it’s very strong.

Dec
15

Rigging the Disk

The disk is one of the fixed defensive structures in the machine’s hell dimension, it is CNC like structure with a lethal sawing disk as its operational tool. This model features a quite complex rig involving inverse kinematic.

Dec
10

Foreshore improvement

Improved the shoreline by adding more parameters and a foam when waves hit the foreshore.

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