Tag: godot

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May
16

Second Day at the Svilupparty

The “party” is over and it was an awesome experience. There was 67 developers showing their projects, there was project varying from the very beginning stages of production to the candidate release. It was the first public presentation of our […]

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Mar
18

Introducing the Robodog

Here a new enemy vehicle from Clelio. The idea for this model has come as a joke while talking on FB and commenting some photos oa a strange “cyber-punk byke”. After a few days Clelio has come with this model […]

Nov
29

The Jaw!

Ladies and Gentleman, I’m pleased to introduce you… the Jaw!!! and here below, as usual, the wireframe view. This little boy was modelled inside Maya and painted with the “old good” 3D-Coat.

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Nov
11

Tesla Energy

This machine reminds you how dangerous the electricity could be! Here is only a test for now. There will be more coils along the way and you have to drive through them. Model was dome on Maya and texture on […]

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Nov
06

The alternative track.

The idea of alternative route was born almost by casually… The second level would differ from the first one for several reason. One of this is the monster had to come from somewhere 😀 . The parallel world could be […]

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Nov
06

Mobile platform.

The platform can be used to transport you from one world to another! Maya viewport image

Nov
05

The Skeletor… and Machete!

The skeletor is a little baby… he doesn’t wants to kill you… he only wants CRUSH you! 😀      

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