Developing Blog

Dec
09

Terrain Shader

In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) […]

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Dec
06

Maya

Small guide to begin to understand how to use Maya. Written in Italian.   maya Pdf-Ita  

Dec
04

Weird normal map

Anyone noticed a weird normal map behavior when set by shader material? here two copy of the same model sharing the same normal map with the only exception of how it is assigned to them. There is a directional light,  […]

Dec
02

Caustics with Godot’s shaders

I’ve played a bit with shaders today, what I wished was a water shader that looking not too realistic for using in the game, the result is quite good in my humble opinion, changing the base colors, maybe I could […]

Nov
29

The Jaw!

Ladies and Gentleman, I’m pleased to introduce you… the Jaw!!! and here below, as usual, the wireframe view. This little boy was modelled inside Maya and painted with the “old good” 3D-Coat.

Nov
23

Enemies Path

This video shows how we set a path to the enemies. This way enemies will patrolling a zone until the player approaching too much.

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Nov
21

Clelio’s lair.

Welcome to my dungeon, this is the place where models of the game come to life. I close the door and during night time I stay for hours working alone in front of the computer’s screen. You wouldn’t believe but […]

Nov
13

Baking texture in Maya

Generally, when you are modelling objects for a game, one of the priority is to keep the number of polygons as low as possible. The mesh was pretty good but we want to optimize it further. Here above the textured […]

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Nov
11

Tesla Energy

This machine reminds you how dangerous the electricity could be! Here is only a test for now. There will be more coils along the way and you have to drive through them. Model was dome on Maya and texture on […]

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Nov
10

Blob Shadow

In the game there is a directional light for simulating sun light, this is also the light casting the shadows on ground. It happens that when the car runs onto shaded ground, its own shadow become invisible, so, the car […]

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