Author: Lamberto

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Dec
19

Simple Terrain Shader Tutorial

A couple of weeks ago I wished to try adding terrain tiles to FFX Runner2 by using the sculpt tool in Blender, initially I was intentioned of using some sort of texture splatting (two seamless textures on first UV mixed […]

Dec
15

Rigging the Disk

The disk is one of the fixed defensive structures in the machine’s hell dimension, it is CNC like structure with a lethal sawing disk as its operational tool. This model features a quite complex rig involving inverse kinematic.

Dec
10

Foreshore improvement

Improved the shoreline by adding more parameters and a foam when waves hit the foreshore.

Dec
09

Terrain Shader

In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) […]

Dec
04

Weird normal map

Anyone noticed a weird normal map behavior when set by shader material? here two copy of the same model sharing the same normal map with the only exception of how it is assigned to them. There is a directional light,  […]

Dec
02

Caustics with Godot’s shaders

I’ve played a bit with shaders today, what I wished was a water shader that looking not too realistic for using in the game, the result is quite good in my humble opinion, changing the base colors, maybe I could […]

Nov
23

Enemies Path

This video shows how we set a path to the enemies. This way enemies will patrolling a zone until the player approaching too much.

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Nov
10

Blob Shadow

In the game there is a directional light for simulating sun light, this is also the light casting the shadows on ground. It happens that when the car runs onto shaded ground, its own shadow become invisible, so, the car […]

Nov
09

Better Camera

Some Godot’s user contacted me because they saw some screen captures of the game so they asking me for sharing the code used for move the camera and make it follow tha player’s car. So, here you can find the […]

Sep
24

Fun with Godot’s Particles

Here some pyroclastic experiments with Godot’s particle system

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