Archive: 2015 September

Sep
24

The Reaper!

The idea came to me looking back on my life as a teenager … In those time the engines were fueled by mixture of gasoline and oil (2T), and the maximum was to have a “Ape” to not get wet […]

Sep
24

Fun with Godot’s Particles

Here some pyroclastic experiments with Godot’s particle system

Sep
14

Godot HTML5 export templates

Yesterday I dared to compile the Godot’s HTML5 export template. Installing and compiling Emscripten, on may old linux box at home, took many hours and figuring out how to proceed, despite the instructions by Juan, took some other time too. […]

Sep
14

HTML5 early export test

So, because Juan came out with a revamped HTML5 exporter template we gave a try. On a modern pc initialization time is accetable, game performances are good. Unfurtunatelly there are a plenty of quirks in render: lacks of shadows, rigged […]

Sep
12

Third car… don’t turn the shoulders at this little puppy!

It seems that something strange has happened to this little bobcat … Now it has become a Werewolf! This mutation makes it able to rollover and chew you like a sandwich. Its jaws create substantial damage. Attention! Run away quickly. […]

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Sep
11

Today is time to sampling the engine!

Today was sampled the engine of the main character. A real Fiat 500 of 1968 was put to the test. People who saw me with notebook and the microphone must have thought I was crazy: -D

Sep
10

This is the second Car

This is the second car .. do not be fooled by her apparent calmness. She hides teeth ready to devour you! Be careful when you find this Jurassic Car on your way. As you may guess, I love the animals… […]

Sep
05

Finally first cars models

Davide modelled the player’s car while Clelio made the two enemies ones, the game now starts looking waaay better. On my side, I’m continuing to learn Godot and I wrote a better solid camera script that smoothly follows the player, […]

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