Terrain Shader


In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) which automatically render the appropriate textures on the base of position of the polygons and slope angle.

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"@reduzio sweet! really needed"
"@alejo9719 very slowly at the moment because we have to finish others projects first"
"@nunodonato @reduzio often a single color is not enough for make to gracefully disappear tall objects like building… https://t.co/4Ao6ZrZGE7"
"@reduzio what about an option for blending objects affected by the fog with the skybox/panorama? It would be useful for outdoor scenes"
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