Terrain Shader


In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) which automatically render the appropriate textures on the base of position of the polygons and slope angle.

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"@mux213 cool!"
"@mux213 I would say the time spent on terrain is not wasted at all :-)"
"@mux213 so you are in Italy and you don't tell me anything? :-D"
"@mux213 will be possible varying the texture of the particles too?"
"@mux213 awesome, it would be even better if you could add some randomness in the grass particles"
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