Category: FFX Runner

Nov
13

Baking texture in Maya

Generally, when you are modelling objects for a game, one of the priority is to keep the number of polygons as low as possible. The mesh was pretty good but we want to optimize it further. Here above the textured […]

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Nov
11

Tesla Energy

This machine reminds you how dangerous the electricity could be! Here is only a test for now. There will be more coils along the way and you have to drive through them. Model was dome on Maya and texture on […]

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Nov
10

Blob Shadow

In the game there is a directional light for simulating sun light, this is also the light casting the shadows on ground. It happens that when the car runs onto shaded ground, its own shadow become invisible, so, the car […]

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Nov
06

The alternative track.

The idea of alternative route was born almost by casually… The second level would differ from the first one for several reason. One of this is the monster had to come from somewhere 😀 . The parallel world could be […]

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Nov
06

Mobile platform.

The platform can be used to transport you from one world to another! Maya viewport image

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Nov
06

Street lamp

Also here I started from a simple geometry in Maya . 3D -coat was my best ally for texturing … For me 3D-Coat is the better software for texturing and retopology. UV were made directly in Maya .. I told […]

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Nov
05

Tombs

Two little tombs… these are a bad omen in this world populated by monsters.    

Nov
05

The Skeletor… and Machete!

The skeletor is a little baby… he doesn’t wants to kill you… he only wants CRUSH you! 😀      

Nov
05

Godot test Trap

A quick test to check the valves trap. Work in progress… Stay tuned!  

Nov
02

The Trap!

The “Valves” trap for Undead Rods is a must… and here below the wireframe view

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