Baking texture in Maya

Nov
13
Clelio  

Generally, when you are modelling objects for a game, one of the priority is to keep the number of polygons as low as possible. The mesh was pretty good but we want to optimize it further.

textured2

Here above the textured model.

modeling2

Here above the optimized “low-poly” version of it

The two meshes differ not to much but each polygon subtract from the original mesh is a bit of time the engine can assign for doing something else or keep the frame rate a bit higher.

uv_tesla

Personally I hate the UVW beacuse are a tedious work  but you have to make them…

modeling3

Now comes the fun, bake the texture and the detail in the normal map.

 

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