Author: Lamberto

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Sep
26

Game Over… is over

Hello everybody, we are just back from Milan where we was for the Game Over Underground Festival that was hosted inside the picturesque buildings of the Leoncavallo S.P.A (Spazio Pubblico Autogestito) . We meet nice people, some of them was, […]

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Sep
13

Game Over Festival 2016

The 24 and 25 September there will be the  “Game Over Festival” in Milan. We will be there with our games.

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May
28

Svilupparty report part 1

Pixelflood published the first part of the reportage from the Svilupparty 2016. You can read the article from the link here below Svilupparty 2016 – Reportage (parte 1)

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May
16

Second Day at the Svilupparty

The “party” is over and it was an awesome experience. There was 67 developers showing their projects, there was project varying from the very beginning stages of production to the candidate release. It was the first public presentation of our […]

Mar
19

Work in Progress

This is a quick screen capture of the game at this stage of developing. There is still a lot of work to be done but you can get the idea of we are doing.

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Mar
18

Introducing the Robodog

Here a new enemy vehicle from Clelio. The idea for this model has come as a joke while talking on FB and commenting some photos oa a strange “cyber-punk byke”. After a few days Clelio has come with this model […]

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Feb
19

Level Editing

Despite the lack of news here, the work on Undead Rods is continuing: code writing, modelling, texturing and level design. Here a couple of snapshots showing the editing of a level of the game inside Godot engine.

Feb
13

FFX Runner HD published on itch.io

You may have played this game somewhere in the internet some years ago, it was also known as “Alias Runner” or “On The Run”. It was originally released in 2004 as browser game and become quite popular. Because it was […]

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Dec
19

Simple Terrain Shader Tutorial

A couple of weeks ago I wished to try adding terrain tiles to FFX Runner2 by using the sculpt tool in Blender, initially I was intentioned of using some sort of texture splatting (two seamless textures on first UV mixed […]

Dec
15

Rigging the Disk

The disk is one of the fixed defensive structures in the machine’s hell dimension, it is CNC like structure with a lethal sawing disk as its operational tool. This model features a quite complex rig involving inverse kinematic.

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