Ladies and Gentleman, I’m pleased to introduce you… the Jaw!!! and here below, as usual, the wireframe view. This little boy was modelled inside Maya and painted with the “old good” 3D-Coat.
Archive: 2015 November
This video shows how we set a path to the enemies. This way enemies will patrolling a zone until the player approaching too much.
Welcome to my dungeon, this is the place where models of the game come to life. I close the door and during night time I stay for hours working alone in front of the computer’s screen. You wouldn’t believe but […]
Generally, when you are modelling objects for a game, one of the priority is to keep the number of polygons as low as possible. The mesh was pretty good but we want to optimize it further. Here above the textured […]
This machine reminds you how dangerous the electricity could be! Here is only a test for now. There will be more coils along the way and you have to drive through them. Model was dome on Maya and texture on […]
In the game there is a directional light for simulating sun light, this is also the light casting the shadows on ground. It happens that when the car runs onto shaded ground, its own shadow become invisible, so, the car […]
Some Godot’s user contacted me because they saw some screen captures of the game so they asking me for sharing the code used for move the camera and make it follow tha player’s car. So, here you can find the […]
The idea of alternative route was born almost by casually… The second level would differ from the first one for several reason. One of this is the monster had to come from somewhere 😀 . The parallel world could be […]
The platform can be used to transport you from one world to another! Maya viewport image
Also here I started from a simple geometry in Maya . 3D -coat was my best ally for texturing … For me 3D-Coat is the better software for texturing and retopology. UV were made directly in Maya .. I told […]
© 2020 Officine Pixel S.n.c.