Archive: 2015 December

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Dec
19

Simple Terrain Shader Tutorial

A couple of weeks ago I wished to try adding terrain tiles to FFX Runner2 by using the sculpt tool in Blender, initially I was intentioned of using some sort of texture splatting (two seamless textures on first UV mixed […]

Dec
18

Animating the Disk!

Animation of the Disk is pretty simple but it’s very strong.

Dec
15

Rigging the Disk

The disk is one of the fixed defensive structures in the machine’s hell dimension, it is CNC like structure with a lethal sawing disk as its operational tool. This model features a quite complex rig involving inverse kinematic.

Dec
10

Foreshore improvement

Improved the shoreline by adding more parameters and a foam when waves hit the foreshore.

Dec
09

Terrain Shader

In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) […]

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Dec
06

Maya

Small guide to begin to understand how to use Maya. Written in Italian.   maya Pdf-Ita  

Dec
04

Weird normal map

Anyone noticed a weird normal map behavior when set by shader material? here two copy of the same model sharing the same normal map with the only exception of how it is assigned to them. There is a directional light,  […]

Dec
02

Caustics with Godot’s shaders

I’ve played a bit with shaders today, what I wished was a water shader that looking not too realistic for using in the game, the result is quite good in my humble opinion, changing the base colors, maybe I could […]

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