Have you ever wondered where the car was built? Here some snapshots of the laboratory where it happened. Clelio is working on this set that will be used for the intro. It’s still a work in progress.
Tag: Godot Engine
In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) […]
Ladies and Gentleman, I’m pleased to introduce you… the Jaw!!! and here below, as usual, the wireframe view. This little boy was modelled inside Maya and painted with the “old good” 3D-Coat.
This machine reminds you how dangerous the electricity could be! Here is only a test for now. There will be more coils along the way and you have to drive through them. Model was dome on Maya and texture on […]
The idea of alternative route was born almost by casually… The second level would differ from the first one for several reason. One of this is the monster had to come from somewhere 😀 . The parallel world could be […]
The platform can be used to transport you from one world to another! Maya viewport image
Also here I started from a simple geometry in Maya . 3D -coat was my best ally for texturing … For me 3D-Coat is the better software for texturing and retopology. UV were made directly in Maya .. I told […]
© 2017 Officine Pixel S.n.c.