I’m currently trying to switch from Maya to Blender as main modelling software, it will be a long a paining journey, I know, so, as first thing, for starting knowing the software, I playied with the interface colors. The idea was […]
Category: FFX Runner
During the Svilupparty and the GameOver events we had the occasion of watching real people playing the game prototype , this manner we got a lot of suggestions from them and from other developers too. We will take seriously in […]
Hello everybody, we are just back from Milan where we was for the Game Over Underground Festival that was hosted inside the picturesque buildings of the Leoncavallo S.P.A (Spazio Pubblico Autogestito) . We meet nice people, some of them was, […]
The 24 and 25 September there will be the “Game Over Festival” in Milan. We will be there with our games.
Clelio has built up a new website where he logs his work, that is modeling new objects for FFX Runner and other games. The graphic style of pages is heavily inspired to the good old terminal screens because he loves […]
Pixelflood published the first part of the reportage from the Svilupparty 2016. You can read the article from the link here below Svilupparty 2016 – Reportage (parte 1)
Here a screen recording while Clelio is testing the level he has modeled and authored. As you can see he is much more skilled as modeler than as player…
The “party” is over and it was an awesome experience. There was 67 developers showing their projects, there was project varying from the very beginning stages of production to the candidate release. It was the first public presentation of our […]
We are just back from the the first day of the Svilupparty 2016, it was an inspiring experience! Tomorrow we’ll be again in Bologna for the second day.
This is a quick screen capture of the game at this stage of developing. There is still a lot of work to be done but you can get the idea of we are doing.
© 2017 Officine Pixel S.n.c.