So, while I’m struggling on catching the bug on player car (well, to tell the truth I’m almost done, but this is another story) Clelio is working on animating the Scorpio car. Here a work in progress capture.
I’m currently trying to switch from Maya to Blender as main modelling software, it will be a long a paining journey, I know, so, as first thing, for starting knowing the software, I playied with the interface colors. The idea was […]
Clelio has built up a new website where he logs his work, that is modeling new objects for FFX Runner and other games. The graphic style of pages is heavily inspired to the good old terminal screens because he loves […]
We are just back from the the first day of the Svilupparty 2016, it was an inspiring experience! Tomorrow we’ll be again in Bologna for the second day.
Welcome back and a happy new year everybody! Past the christmas holiday we are back on work on the game, well, to tell the truth we never really stopped. Here the model Clelio produced in this period, it will have […]
Ladies and Gentleman, I’m pleased to introduce you… the Jaw!!! and here below, as usual, the wireframe view. This little boy was modelled inside Maya and painted with the “old good” 3D-Coat.
Welcome to my dungeon, this is the place where models of the game come to life. I close the door and during night time I stay for hours working alone in front of the computer’s screen. You wouldn’t believe but […]
Generally, when you are modelling objects for a game, one of the priority is to keep the number of polygons as low as possible. The mesh was pretty good but we want to optimize it further. Here above the textured […]
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