A couple of weeks ago I wished to try adding terrain tiles to FFX Runner2 by using the sculpt tool in Blender, initially I was intentioned of using some sort of texture splatting (two seamless textures on first UV mixed […]
Archive: 2015 December
The disk is one of the fixed defensive structures in the machine’s hell dimension, it is CNC like structure with a lethal sawing disk as its operational tool. This model features a quite complex rig involving inverse kinematic.
Improved the shoreline by adding more parameters and a foam when waves hit the foreshore.
In this little demonstration I made a terrain patch on Blender, I created a grid and modeled it with sculpt tool then imported it on Godot by saving it in Collada. Inside Godot I applied the terrain shader (in development) […]
Anyone noticed a weird normal map behavior when set by shader material? here two copy of the same model sharing the same normal map with the only exception of how it is assigned to them. There is a directional light, […]
I’ve played a bit with shaders today, what I wished was a water shader that looking not too realistic for using in the game, the result is quite good in my humble opinion, changing the base colors, maybe I could […]
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